

14, but fans could buy and play an early-access version of part of the game since last year.

The game, originally funded as a Kickstarter project, has reportedly sold about 500,000 copies already (at $45 or £30, which converts to about AU$55). You'll probably spend as much time researching the inner workings of the game online as you will playing it. More than that, it's an out-of-left-field success in an industry dominated by a handful of major franchises, made even more surprising because this is a very old-school Dungeons & Dragons kind of affair, with page after page of stats and ratings to obsess over, a traditional high-up isometric view of the game's world and exactly the kind of carefully choreographed turn-based fights that have largely been replaced by hacking, slashing and button-mashing. Despite the "2" in the title, it's actually the seventh game since 2002 in the Divinity series from Belgian game developer Larian Studios. These are just a few of the characters you'll meet in Divinity: Original Sin 2, a mouthful of a name for a retro-style roleplaying game that's become a hit among PC gamers. I just want the Red Prince to respect me as a person. Fane and I are not exactly besties, but I'm helping him find a magic mask that can make his skeletal visage pass for human. "Is it not enough that you travel with me," he says, "Must you speak, too?" I'm actually surprised that he can speak, as he appears to be an undead skeleton, and possibly the last remaining member of an ancient race from before the age of man. No more help is Fane, another of my companions. And also a giant anthropomorphic lizard man, possibly with delusions of grandeur. True to his name, he's both red and a prince. "I intend to rule an empire one day, not a tiny outcropping in the sea," says the Red Prince when I ask him what our band of adventurers should do next.
